Global Gaming Expo Asia (G2E Asia) is the premier international gaming exhibition and conference dedicated to the Asian gaming market. Organized by the American Gaming Association (AGA) and Reed Exhibitions, G2E Asia made its debut in June 2007, defining itself as the leading event for the gaming entertainment industry in Asia.
Global Gaming Expo (G2E) is the international gaming trade show and conference “by the industry and for the industry.” Organized by the AGA and Reed Exhibitions, G2E is the place to conduct business, connect with peers and learn cutting-edge ways to become a better gaming professional. It offers a 360-degree view of the industry, from slots and […]
Presented by the National Center for Responsible Gaming (NCRG), the annual NCRG Conference on Gambling and Addiction gathers gaming professionals for an annual forum on gambling disorder and responsible gaming. Healthcare providers, researchers, public health professionals, gaming regulators and gaming industry professionals convene to learn about the latest research on gambling disorder, responsible gaming and […]
Responsible Gaming Education Week (RGEW) was created by the AGA in 1998 to increase awareness of problem gambling among gaming industry employees and customers and to promote responsible gaming nationwide. The AGA and the entire gaming industry realize that education is essential to promoting responsible play and increasing awareness of gambling disorders, and RGEW provides […]
The AGA Corporate Social Responsibility (CSR) Committee creates a forum to discuss and develop industry policies and strategies in areas such as diversity and inclusion, philanthropy and community investment and environmental sustainability. Through meetings and other communications throughout the year, members provide advice and direction to the AGA on CSR strategies and programs.
Presented by the National Council on Problem Gambling, this annual conference engages responsible gaming and problem gambling specific speakers, networking opportunities with peers in the field and a wide collection of stakeholders. Organizers, speakers, exhibitors and attendees are leaders in prevention, education, treatment, responsible gaming, research and recovery.