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About Gaming
The gaming industry has an expansive impact on the U.S. economy — providing stable jobs and generating billions of dollars in tax revenue.
State of Play
Explore more state-by-state details on gaming across the U.S.
Explore more details on gaming across the U.S. by clicking on a state in the dropdown menu below.
- Legal (47)
- Not Legal (4)
Economic Impact
$328.6 Billion
Jobs Supported
1.8 Million
Tax Impact & Tribal Revenue Share
$52.7 Billion
Legal Landscape as of Feb. 27, 2025
The Latest
Read the latest on gaming’s vital role as an economic engine and community partner.
Washington, D.C. – U.S. commercial gaming continued its long run of consecutive quarterly revenue growth in the second quarter, hitting a Q2 record of $16.07 billion, according to the American Gaming Association’s (AGA) Commercial Gaming Revenue Tracker. The total outpaced Q2 2022 by 8.1 percent and marked the 10th consecutive quarter of annual growth for the commercial gaming industry.
Q2 2023 is the second-highest grossing quarter in industry history, topped only by Q1 2023, making H1 2023 the commercial gaming industry’s strongest half ever. The $32.71 billion in commercial gaming revenue generated in the first six months of 2023 tracks 11.9 percent ahead of the same period last year.
The industry’s strong performance has resulted in an estimated $7.28 billion in direct gaming tax revenue for state and local governments through the first six months of the year. Pacing 12.9 percent ahead of last year, 2023 is on pace to generate more gaming tax revenue than any previous year.
“While commercial gaming is on track for an unprecedented third consecutive year of record revenue, the lasting impact we’re making on our communities through this record growth is even more impressive,” said AGA President and CEO Bill Miller.
While land-based gaming continues to account for more than three-quarters of total commercial revenue, the industry’s year-over-year growth is being driven by the online sports betting and iGaming sectors.
Q2 revenue from land-based slots, table games and retail sports betting totaled $12.38 billion, a slight increase (+0.9%) compared to the previous year. Meanwhile, revenue from online gaming rose 43.1 percent year-over-year in Q2 to $3.68 billion, in part driven by the introduction of mobile sports betting in Kansas, Maryland, Massachusetts and Ohio within the past year.
Combined online and land-based sports betting revenue totaled $2.3 billion in Q2 2023, an industry record for any second quarter and a 56.6 percent year-over-year increase. Meanwhile, online casino gaming tied Q1 for its highest-grossing quarter ever, generating $1.48 billion in revenue, up 22.5 percent over Q2 2022.
Across the country, 23 of 34 commercial gaming jurisdictions that were operational one year ago saw increased Q2 revenue from 2022.
“These results are a clear indication that our post-pandemic recovery wasn’t a fluke: the gaming sector continues to thrive, and when we do well, our communities do well,” continued Miller. “To sustain this momentum, the AGA will continue enlisting more allies in our fight against the illegal market, bolstering responsible gaming, and building a business environment that allows our innovative industry to bring world-class entertainment to adults across America.”
Background
- AGA’s Commercial Gaming Revenue Tracker provides state-by-state and cumulative insight into the U.S. commercial gaming industry’s financial performance based on state revenue reports. This issue highlights Q2 2023 results.
- 34 states and the District of Columbia featured operational commercial gaming markets in Q2 2023, including casino gaming, sports betting and iGaming.
- AGA’s State of Play Map charts gaming’s economic impact, industry regulations and casino locations on a state-by-state basis for both the commercial and tribal gaming sectors.
About the AGA
As the national trade group representing the U.S. casino industry, the American Gaming Association (AGA) fosters a policy and business environment where legal, regulated gaming thrives. The AGA’s diverse membership of commercial and tribal casino operators, sports betting and iGaming companies, gaming suppliers, and more lead the $261 billion industry and support 1.8 million jobs across the country.
The American Gaming Association (AGA) announced today the induction of three honorees into the Gaming Hall of Fame’s Class of 2019: Elaine Hodgson, co-founder, president, and CEO of Incredible Technologies; Stanley Mallin, real estate, hotel, and casino developer; and Ernie Moody, president of Action Gaming and creator of Triple Play Poker.
Since its establishment in 1989, the Gaming Hall of Fame has recognized leaders who have distinguished themselves through significant contributions to the gaming industry.
“Elaine, Ernie, and Stanley are pioneers in the gaming industry and have earned their well-deserved induction into this elite group,” said Bill Miller, president and CEO of the American Gaming Association. “Under Elaine’s leadership, Incredible Technologies introduced the most successful pay-to-play game in the U.S., Ernie’s resilience and innovation changed the landscape of video poker, and Stanley’s contributions to the trend of themed casino properties are ubiquitous. We’re pleased to honor them with this great distinction.”
The 2019 inductees’ accomplishments include:
Elaine Hodgson, president and CEO, Incredible Technologies
In 1985, Hodgson founded Incredible Technologies (IT) in a basement with fewer than a dozen employees, establishing IT as a pinball and amusement gaming hardware manufacturer with co-founder Richard Ditton. In 1989, IT created Golden Tee Golf and in 2007 strategically decided to enter the casino gaming market. Today, IT is one of the fastest growing U.S. video slot game developers, with Hodgson overseeing all aspects of the company and its staff of more than 250. She takes great pride in the brand and reputation she’s built while breaking barriers and overcoming obstacles, and continues to guide her teams to create original products, focusing on their operator and player audiences, rather than competitors.
Ernie Moody, president, Action Gaming
In the 1990s, Moody created Triple Play Poker and several other poker games that are still performing strongly on casino floors, including Five Play, Ten Play, and Hundred Play Poker. He has created new video poker concepts such as Spin Poker, Super Times Pay Poker, and Ultimate X Poker, and continues to create games to this day. With 20,000 machines across North America utilizing his patents and inventions, he single-handedly changed the video poker industry, providing massive value to his casino customers, players, and to IGT, his longtime manufacturer and distributor. He has continued to invent games for nearly 20 years and is a prominent part of the Las Vegas community.
Stanley Mallin, real estate, hotel, and casino developer
Stan Mallin grew up in Kansas City, Missouri, and served in the U.S. Army during WWII. After the war, he completed his college years at the University of Missouri. It was during college where he and Jay Sarno forged their relationship and ventured into real estate and hotel/motel development. They built the well-known Atlanta Cabana hotel, Dallas Cabana, and Palo Alto hotels before their big venture into gaming and Las Vegas. In 1966, they opened Caesars Palace for $24 million, starting the trend of themed casinos in Las Vegas, and sold the property in 1969 for $60 million. He also introduced the concept of experiential casino properties with the opening of Circus Circus in 1968, which was leased in 1974 and ultimately sold to William Bennett and William Pennington.
Headshots of the Class of 2019 inductees can be downloaded for editorial use by clicking here. An invitation-only ceremony honoring the inductees will take place during the Chairman’s Reception at the Global Gaming Expo (G2E).
Hall of Fame honorees are selected by an independent panel of gaming executives. This year’s selection committee members were:
- Holly Gagnon, CEO, Seneca Casinos
- Phyllis Gilland, past chair, Global Gaming Women and SVP & general counsel, Golden Entertainment
- Eileen Moore, regional president, Caesars Entertainment
- Phil Satre, president, National Center for Responsible Gaming Board of Directors
- David Schwartz, associate vice provost, University of Nevada, Las Vegas
- Howard Stutz, executive editor, CDC Gaming Reports
- Steve Sutherland, president and CEO, Konami Gaming, Inc.
- Ellen Whittemore, EVP and general counsel, Wynn Resorts
- Tim Wilmott, chair, American Gaming Association and CEO, Penn National Gaming
WASHINGTON – Today, the American Gaming Association (AGA) released a new study examining the striking impact the gaming industry has on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This is the first comprehensive report on the gaming industry’s national economic impact since 2014.
Oxford Economics’ 2018 study found that the U.S. gaming industry:
- Contributes $261 billion to the U.S. economy, a 9.5 percent increase since 2014;
- Supports nearly 1.8 million jobs, up from 1.7 million jobs in 2014; and
- Generates $40.8 billion in tax revenues to federal, state and local governments.
“Gaming companies across the country are enabling long-lasting careers for their employees and making a huge impact on their communities through innovative partnerships with local nonprofits, volunteerism and the generation of revenue that supports critical services. The industry’s tax revenue alone provides enough funding to hire 692,000 new teachers,” said Sara Slane, senior vice president of public affairs for the American Gaming Association. “Since our last study in 2014, casino gaming has expanded into new markets, offered innovative new entertainment options and enhanced its position as a key contributor to local, state and federal economies.”
The research was commissioned by AGA and conducted by Oxford Economics. More information about the study can be viewed here.
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About AGA: The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.
WASHINGTON – Today, the American Gaming Association (AGA) released a new study examining the striking impact the gaming industry has on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This is the first comprehensive report on the gaming industry’s national economic impact since 2014.
Oxford Economics’ 2018 study found that the U.S. gaming industry:
- Contributes $261 billion to the U.S. economy, a 9.5 percent increase since 2014;
- Supports nearly 1.8 million jobs, up from 1.7 million jobs in 2014; and
- Generates $40.8 billion in tax revenues to federal, state and local governments.
“Gaming companies across the country are enabling long-lasting careers for their employees and making a huge impact on their communities through innovative partnerships with local nonprofits, volunteerism and the generation of revenue that supports critical services. The industry’s tax revenue alone provides enough funding to hire 692,000 new teachers,” said Sara Slane, senior vice president of public affairs for the American Gaming Association. “Since our last study in 2014, casino gaming has expanded into new markets, offered innovative new entertainment options and enhanced its position as a key contributor to local, state and federal economies.”
The research was commissioned by AGA and conducted by Oxford Economics. More information about the study can be viewed here.
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About AGA: The American Gaming Association is the premier national trade group representing the $261 billion U.S. casino industry, which supports 1.8 million jobs nationwide. AGA members include commercial and tribal casino operators, gaming suppliers and other entities affiliated with the gaming industry. It is the mission of the AGA to achieve sound policies and regulations consistent with casino gaming’s modern appeal and vast economic contributions.
LAS VEGAS – The American Gaming Association’s (AGA) newly launched Gaming CEO Outlook shows confidence in expanded industry growth, with almost half of AGA-member CEOs expecting improved business conditions into 2022. Participating CEO positivity is driven by anticipated increases in new hiring (71%), wage growth (63%), and capital investment (39%).
“AGA’s inaugural Gaming CEO Outlook reflects the strength of our recovery and consumer demand for our world-class entertainment offerings,” said Bill Miller, AGA president and CEO. “The promising outlook is built on our innovation, but like many industries, supply chain and worker shortages continue to slow our full recovery.”
While the overall outlook is positive, challenges remain. More than two-thirds (71%) of CEO respondents cited supply chain issues as a factor limiting operations. Labor force shortages (63%), consumer health concerns (46%), and lagging meetings and events demand (38%) are also widely cited as impeding short-term growth.
The Gaming CEO Outlook, prepared for the AGA by Oxford Economics, provides a snapshot of the current and future economic health of the industry based on executive sentiment, employment, casino visitation plans, gaming revenue, and other key economic indicators. The results are informed by a survey of AGA member CEOs and executives representing equipment suppliers, casinos operators, and sportsbooks.
“We are a more resilient industry because of the COVID-19 pandemic,” said Aristocrat Technologies CEO and AGA Chairman Trevor Croker. “As the gaming industry looks to 2022 and beyond, our impressive recovery will continue to create jobs, support communities, and generate needed taxes.”
The Gaming CEO Outlook includes two separate indices, the Current Conditions Index and the Future Conditions Index—both of which reflect strong business conditions.
Current Gaming Conditions
The Current Conditions Index of 115.1 reflects exceptionally strong growth in gaming revenue, employment, and employee wages and salaries over the past quarter. This represents one of the fastest periods of growth in the industry over the past 20 years. Notably, all CEO panel participants assessed the current gaming business climate as “good” (54%) or “satisfactory” (46%).
Looking Ahead: Expansion Continues
The Future Conditions Index, which provides a leading indicator of changes in industry conditions, also shows positive results at 102.7. Nearly half of gaming executives expect future business conditions to further improve from today’s already strong climate, and just nine percent expect conditions to deteriorate over the next six months.
Among gaming operators, half plan to increase hotel and food and beverage amenities, while 43 percent plan to increase capital investments in gaming machines.
Gaming suppliers are also optimistic: over the next six months, 75 percent expect sales of gaming units for replacement use to increase and 63 percent expect sales of new units to improve.
The gaming industry’s recovery, including a record-breaking second quarter, is well underway and current executive sentiment points to a robust end of the year and strong start to 2022.
Miller will deliver his annual State of the Industry update today at 11:45 ET/8:45 PT to kick off Global Gaming Expo (G2E) 2021—the premier event for commercial and tribal gaming professionals.
“Our industry’s return to Las Vegas for G2E is a milestone in our recovery,” Miller said. “G2E 2021 is providing an essential platform for gaming leaders to highlight their latest products, conduct business, and drive our recovery forward.”
About the Outlook
The Gaming Industry Outlook is prepared on the behalf of the American Gaming Association by Oxford Economics. It provides a timely measure of recent growth and future expectations. The Q3 2021 release is the first release of the index, with a planned bi-annual release schedule moving forward. As additional data become available, particularly for the Gaming Executive Panel, the Gaming Industry Outlook will be further refined.
The Q3 2021 survey was conducted between August 16 and September 14, 2021. A total of 24 executives responded, including executives at the major international and domestic gaming companies, tribal gaming operators, single unit casino operators, major gaming equipment suppliers, and major iGaming and/or sports betting operators.
Washington, D.C. — The American Gaming Association (AGA) today announced the expansion of its Have A Game Plan.® Bet Responsibly.™ public service campaign with the introduction of a fifth pillar: “Keep Your Cool.” This new pillar reinforces the campaign’s mission to promote responsible sports wagering by emphasizing athlete harassment is never appropriate.
The announcement comes as data highlights the growing effectiveness of responsible gaming programs across the country. According to recent research, 66% of Americans believe the gaming industry’s responsible gaming initiatives are effective, up from 59% in 2023. Among those who actively participate in gaming, 79% of physical casino players and 85% of sports bettors agree these programs are working, including an impressive 73% of young bettors aged 18-24.
“Responsible gaming efforts like Have A Game Plan and other proactive efforts by legal operators are resonating with consumers and making a difference,” said Bill Miller, President and CEO of the AGA. “‘Keep Your Cool’ builds on this momentum by reminding bettors that a betting result – good or bad – is not an invitation to criticize a team, official, or athlete.”
Since its launch in 2019, Have A Game Plan.® Bet Responsibly.™ has educated bettors through four foundational pillars:
- Set a Budget: Establish and stick to a financial limit.
- Keep It Social: Bet responsibly as part of a shared activity.
- Know the Odds: Know the terminology and understand risks before placing bets.
- Play Legally: Use regulated, legal betting platforms.
The new “Keep Your Cool” pillar complements these principles by promoting sportsmanship and emphasizing the social aspects of sports betting:
- Respect the Game: Winning and losing are part of sports betting, nobody is perfect; the result of a bet should not prompt negative actions – in person or online – towards athletes and officials.
- Stay Focused on Having Fun: Sports betting is entertainment.
NASCAR, an early supporter of Have A Game Plan®, underscored the importance of the new pillar. “At NASCAR, we believe responsible gaming enhances the overall fan experience,” said Joe Solosky, Managing Director of Sports Betting at NASCAR. “‘Keep Your Cool’ reflects our shared commitment to encouraging fans to bet responsibly while maintaining a respectful approach to the sport they love.”
With responsible gaming messaging resonating stronger than ever, Have A Game Plan.® Bet Responsibly.™ continues to foster a more enjoyable betting environment for fans. For more information on the campaign and responsible gaming resources, visit haveagameplan.org.
About Have A Game Plan.® Bet Responsibly.™
Have a Game Plan.® Bet Responsibly.™ is a national initiative designed to educate sports fans on the fundamentals of responsible sports betting. Launched in 2019, the campaign encourages bettors to set a budget, keep betting social, understand the odds, play with trusted and licensed operators, and keep your cool. Supported by sports leagues, teams, media companies, and gaming operators from across the country, Have A Game Plan® reflects the industry’s commitment to responsible gaming and fostering a positive gambling environment. Learn more at haveagameplan.org.
Key Takeaways
The gaming industry has a expansive impact on the U.S. economy – providing stable jobs to nearly two million Americans and generating billions of dollars in tax revenue. This research represents the first comprehensive report on the gaming industry’s national economic impact since 2018.
The gaming industry supports a total economic impact including:
- $329 billion of output (business sales)
- 1.8 million jobs with $104 billion of labor income (wages, salaries, tips, benefits and other labor income)
- $53 billion of federal, state and local taxes, including $13.5 billion of gaming taxes
The gaming industry directly employs more than 700,000 people in the U.S. This includes nearly 600,000 jobs on-site at casinos and corporate offices, more than 23,000 at U.S.-based operations of gaming manufacturers, and 89,000 at businesses providing goods and services to casino patrons during casino trips.
1.8 Billion
Gaming-supported jobs nationwide
$329 Billion
Annual contribution to the U.S. economy
$52.7 Billion
Generated in federal, state, and local tax revenue
“The U.S. gaming industry delivers long-term growth and impact to communities, generating significant tax revenue, creating strong jobs, supporting local small businesses, and funding critical community priorities.” - AGA President and CEO Bill Miller
The $53 million in taxes generated by the gaming industry provides critical funding for local public programs and services, including education, infrastructure and economic development, as well as supplemental revenue for state general funds.
According to the report, America’s gaming industry directly employs more than 700,000 people in the U.S. Put in context with the broader U.S. economy:
- Gaming provides more direct jobs than the air transportation, postal service or motion picture and video sectors.
- Direct casino employment accounts for 1 in 33 leisure and hospitality jobs.
Recent, related AGA research shows the economic benefits generated by gaming are widely recognized by Americans, with a record 71 percent of adults saying the casino gaming industry has a positive impact on the U.S. economy.
LAS VEGAS — The American Gaming Association (AGA), European Casino Association (ECA), and the Betting & Gaming Council (BGC) announced today the signing of a memorandum of understanding (MOU) that marks the beginning of a collaboration grounded in shared industry values and priorities. The MOU formalizes a commitment among the three associations to address key issues facing the global gaming industry including illegal gambling, responsible gaming, innovation, and security.
“This new partnership is a significant step forward in our collective efforts to advance the legal gaming industry and protect consumers around the globe,” said AGA President and CEO Bill Miller. “By sharing our unique resources, we will expand our fight against illegal gambling to new fronts, work together to strengthen responsible gaming, and innovate around business best practices.
“By fostering dialogue and cooperation across borders, the AGA, ECA, and BGC are taking a proactive approach to safeguarding the integrity of the legal gaming industry and ensuring its continued growth and success,” Miller added.
The MOU will create a platform for undertaking joint research projects and bringing each organization’s staff and members together to share expertise.
“The European Casino Association stands united with the AGA and BGC in its commitment to addressing the key issues facing all gaming industry stakeholders”, stated Erwin van Lambaart, Chairman of the European Casino Association. “The ECA fully backs this initiative and supports the ongoing efforts to rigorously combat illegality within our industry, continuously strengthen player protections and security, and ensure the creation of an environment that fosters innovation and growth within the gaming community. On behalf of the ECA, I look forward to participating in the forthcoming law enforcement roundtable and to sharing the benefits of these learnings with our members.”
Betting and Gaming Council CEO Grainne Hurst, said, “This partnership marks a new chapter in our shared vision to build a world-class, trusted and sustainable betting and gaming industry. BGC members are rightly proud of their reputation as global leaders, and they know the power of collaboration. Working together with the AGA and ECA, I am confident our shared knowledge and expertise will be vital to bolstering safer gambling standards while tackling the threat of the growing and unsafe unregulated gambling black market in the UK.”
The first initiative under this MOU will be a law enforcement roundtable focused on combating illegal gambling. Scheduled for January 2025, this roundtable will bring together industry leaders, law enforcement officials, and regulators to discuss the impact of illegal gambling on legal operators, consumer safety, and the global financial system. The session will also explore strategies for enhancing cross-jurisdictional communication and developing actionable solutions to address these challenges.
The AGA and our members are making strides on responsibility efforts across multiple fronts, including diversity, equity and inclusion and responsible advertising. Below, please find details on these initiatives as well as additional AGA updates.
💡 ICYMI: One week left to submit your ideas for the G2E 2023 Call for Speakers & Content
AGA Reports on Diversity in the Gaming Industry
Yesterday, the AGA released an in-depth examination of diversity in the gaming workforce, showing the industry is more diverse than national and hospitality industry benchmarks, while identifying areas for continued progress.
The findings:
- More than 6 in 10 (61%) of gaming industry employees are minorities, compared to 52% of the broader hospitality industry and 42% of the total U.S. workforce.
- 23% of gaming employees are Hispanic and 19% are Black—both higher than the national workforce and in line with the hospitality industry.
- 60% of operator employees are minorities, up nearly 20% from 2011 and higher than the hospitality sector and national workforces overall.
- 45% of gaming manufacturer employees are minorities, compared to 38% of the broader electronic manufacturing workforce.
Dive Deeper: While gaming has a significantly more diverse management pipeline than the broader hospitality industry and total U.S. workforce, the industry has opportunities to advance female representation and leadership.
- 45% of first/mid-level managers are minorities while 43% of professionals are minorities, both 10 to 12 points above national and hospitality benchmarks.
- 48% of gaming’s workforce is female, in line with the national workforce, but representation drops off at more senior level job classifications.
Download the full report and stay tuned for more from the AGA as we work to advance DEI in gaming in the months and years to come.
AGA Updates Responsible Marketing Code for Sports Wagering
In March, the AGA announced updates to its Responsible Marketing Code for Sports Wagering. Developed in collaboration with our members, these changes:
- Enhance protections for college-aged audiences by:
- Prohibiting college partnerships that promote, market or advertise sports wagering activity (other than to alumni networks or content focused on responsible gaming initiatives or problem gambling awareness).
- Prohibiting sportsbook NIL deals for amateur and college athletes.
- Add age restrictions (21+) for any individual featured in advertising.
- Change all references to the “legal age of wagering” in the Code to 21+.
- Ban all use of “risk free” in advertising.
Why it matters: These updates raise the bar for responsible advertising and demonstrate our membership’s intention and ability to evolve as the still nascent legal U.S. sports betting market grows. The code updates also formalize an annual review process, ensuring the industry can continue to stay agile as we navigate market expansion and build a sustainable sports betting environment.
What we’re saying: “Advertising plays an essential role in migrating consumers away from predatory illegal sportsbooks and into the protections of the legal, regulated market while providing responsible gaming resources. The AGA and our members are committed to building a sustainable marketplace that protects vulnerable populations and gives consumers the knowledge and tools to keep sports betting fun for adults.” – AGA President and CEO Bill Miller
What We’re Reading
- AGA CEO Bill Miller defends industry leadership on responsibility in The Hill.
- Senator Blumenthal (D-CT) commends AGA members in The New York Times.
- Agency EFE highlights diversity in the gaming industry workforce.
- Tech offerings bolster gaming’s global economic impact, AGEM study finds.
- UNLV study demonstrates how digital payments can strengthen problem gambling detection.
One More Thing
Kentucky recently became the first state to pass standalone legislation to ban unregulated gambling machines. The Bluegrass State joins Virginia in taking proactive government action to eliminate these pervasive bad actors, which take advantage of consumers and communities by posing as legal, regulated slots.
More than 580,000 of these machines exist throughout the U.S., according to AGA estimates. Read our full study.
Washington, D.C. – The American Gaming Association (AGA) announced that Joe Maloney will join its executive team as Senior Vice President, Strategic Communications. Maloney will lead the association’s communications, research, marketing and public affairs campaigns to advance key priorities for AGA members.
“I’m thrilled to have Joe join the AGA and lead our best-in-class communications team,” said AGA President and CEO Bill Miller. “Joe is an accomplished professional who has taken on significant public affairs challenges throughout his career. We will benefit not only from his depth of experience and his tireless advocacy, but his enthusiasm and energy to hit the ground running as a champion for the casino gaming industry.”
Maloney joins the AGA in January 2024 from the Washington Commanders where he served as Vice President, Public Affairs and Strategic Communications. In this role, he spearheaded the team’s external engagement on a variety of key policy and corporate initiatives, ensuring business, community, governmental and civic leaders across the National Capital Region can engage with the organization.
“I’m honored to join the AGA and its dedicated team at this pivotal moment for the gaming industry,” said Maloney. “The future holds great promise and I’m energized by the opportunity and challenge of communicating the remarkable benefits and economic impact of legal gaming across the country.”
Maloney successfully steered the Commanders’ communications and legislative advocacy on sports betting in Virginia and Maryland, resulting in its industry-leading market access partnerships with FanDuel (Virginia) and Fanatics (Maryland). He also established the Washington Commanders as the first NFL team to join AGA’s Have A Game Plan.® Bet Responsibly.™ public service campaign. In addition to his sports betting portfolio, Maloney led the team’s external affairs on its new stadium search, engaging elected, civic, and media stakeholders across D.C., Maryland, and Virginia. This resulted in the bipartisan introduction in the U.S. Congress of H.R. 4984, the D.C. Robert F. Kennedy Memorial Stadium Campus Revitalization Act, as well as policy initiatives in Annapolis and Richmond.
Prior to the Washington Commanders, Maloney served as partner at Locust Street Group (LSG), a full-service public affairs agency headquartered in Washington, D.C., where he led the agency’s work on G2E and AGA’s Get to Know Gaming series.