A new Oxford Economics report, “Gaming Careers: A Path to the Middle Class,” illustrates the importance of gaming in providing opportunities that otherwise wouldn’t exist for hundreds of thousands of voters across the country.
Below are highlights from Oxford Economics’ report on gaming careers:
- Broad range of jobs, with tens of thousands more projected: Gaming offers a wealth of career opportunities to workers from all backgrounds with a wide variety of skill sets. Gaming employs workers in more than 200 job classifications, including high-tech, engineering, software development and law enforcement, and the industry is expected to add more than 62,000 jobs over the next decade.
- Highly diverse workforce: Few industries employ as diverse a workforce as gaming. Forty-five percent of gaming’s workforce is composed of racial or ethnic minority employees –far more diverse than the U.S. average of 33 percent. Twenty percent of gaming employees are Hispanic, compared to the national average of 15 percent. Women make up nearly half of gaming’s workforce (48 percent) – higher than the national average. Gaming also employs people with disabilities (6 percent) at a rate above the national average.
- Exceptional benefit programs: In addition to on-the-job experience and training, many leading gaming companies support continuing education programs, offer flexibility for employees to pursue education and provide a path to upward mobility. More than 20 percent of gaming employees further their education and earn a degree. Many companies also provide citizenship assistance, on-site health and wellness, daycare centers, fitness centers or gym memberships and other benefits.
- Fulfilling careers for millennials: For a generation of people that is otherwise struggling to find work – 23.3 percent of workers under 30 are unemployed* – gaming offers a path to a fulfilling career. More than a third of the gaming workforce is younger than 30, compared to the national average of 25 percent. The average age of a gaming employee is 39 (national average is 42).
- Gateway to the middle class: Gaming jobs pay good wages that allow workers to provide for themselves and their families. Nearly two-thirds of gaming equipment manufacturing workers have a bachelor’s degree or higher and earn an average annual salary of $75,000. More than a quarter of computer and information systems managers in the gaming industry hold a master’s degree or higher and earn a median salary of $90,000 a year (and up to $152,600).
For more information about the Oxford Economics’ “Faces of Gaming” study, view the report, methodology and fact sheet. The release of the Oxford Economics’ study is a key component of the AGA’s “Get to Know Gaming” campaign – an aggressive effort to promote the value of the gaming industry, combat outdated stereotypes and pave the way for gaming’s next generation.
*Annual unemployment rate for 2012, the same period for which the gaming employment data and research figures were analyzed.